

You can’t take these mounts everywhere though, with the creatures refusing to enter certain areas, forcing the minions to continue on foot – for example, wolves don’t seem too fond of caves. The first you’ll encounter are vicious wolves (you’ll come across more animals later on), which the minions will jump on and ride, making them even more deadly in fights. The early going is incredibly similar to the original game, although it’s not long before you get your first taste of something new in the shape of mounts for your minions. You can either target a creature or object and fire them off to attack or manually guide them around the environment as a pack. While the Overlord is capable of holding his own in a fight, the game is built around the minion mechanic, so you’ll generally be taking a back seat to the action and sending the little grunts out to do all the hard work. You control the Overlord like you would any character in a third-person adventure game, can hack and slash enemies with your big sword, call minions over, use evil magic and command minions to do your evil bidding. Anyone who’s played the original won’t find things all that different, at least at first. The first level sees you learning the ropes as a child would-be Overlord, before taking one final test once you’re all grown up. The story picks up during the time of the Roman Empire, as the minions are in search of a new master. Once again your goal is to cause all manner of chaos and evil. We wanted a sequel that upped the evil quota while retaining the fun gameplay and tone of the original, and that’s more or less what we’ve got with Overlord II. There was something quite addictive about sending groups of minions on evil rampages through lush rural villages, destroying everything in their path.

While it didn’t let you be quite as evil as a real evil Overlord would be (if such a thing existed), the combination of tongue-in-cheek humour and accessible RTS-light gameplay made it well worth owning.

Overlord offered something a little different on its release in 2007.
